S.T.E.A.M. Camps

Make new discoveries while enjoying positive and confidence boosting activities. You’re guaranteed to learn something new! To make a full day of fun, register for Half-Day Complement.

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Make new discoveries while enjoying positive, and confidence boosting activities. You’re guaranteed to learn something new!  To make a full day of fun for all S.T.E.A.M. camps, register for Half-Day Complement.

NEW! 3D DESIGN/3D PRINTING

Entering grades K-5
Create 3D designs using 3D modeling software. SketchUp lets campers push and pull surfaces to turn them into 3D forms. They then can stretch, copy, rotate, and paint these forms to create their own customized structures such as buildings or forms of transportation. Campers use basic shapes such as building blocks to piece together and form all sort of designs. Campers also are exposed to 3D printing technology through use of our 3D printer.

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NEW! CHESS

Entering grades K-5
Chess is a game that takes about an hour to learn and a lifetime to master! Campers will learn the rules, the value and movement of the pieces, and the strategies and object of the game-checkmate! Progressively advanced topics will kick off each day, and then let the games begin. The lead instructor is a chess teacher, coach and life candidate master who will review games as they are played and offer strategy suggestions. Puzzles, a fun way to improve problem solving skills, will also be a part of the camp day.

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3D VIDEO GAME MAKER

Entering grades K-5
Campers are introduced to the basics of game development. Our software uses a visual programming language designed to be accessible to children and made specifically for creating games. Campers develop and program a wide range of inventive and visually interesting games to play in a 3-D world. Campers will design and create their own single-player and multi-player games.

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NEW! PYTHON CODING

Entering grades 3-5
Campers learn the basics of coding at their own pace as they are introduced to the Python language (widely used for coding). Campers will learn to calculate, create functions and programs for animations, design or games.

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NEW! DR. SEUSS STEM

Entering grades K-2
We love Dr. Seuss books! We will pair one Dr. Seuss book with corresponding fun science experiments and/or engineering challenges. Campers will measure distance and speed, create chemical reactions or build structures and explore STEM through the eyes of the Cat in the Hat.

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NEW! ROBOTS/JUNIOR ROBOTS

Entering grades K-5
Campers are introduced to various robotics concepts such as simple and motorized machines by building and programming robots with the LEGO® Education WeDo™ Robotics Construction Set. They will have fun using motors and sensors and learning engineering concepts such as pulleys, belts, gears and levels. Campers entering grades 3-5 build and program their robots using motors and external inputs such as touch, sound and light sensors and meet challenges such as following lines, processing sound or navigating a maze.

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NEW! HARRY POTTER STEM

Entering grades K-5
Calling all muggles to the Wonderful World of Wizardry! Design and build your own blinking magic wand and catapult to launch snitches. Mix up potions and use an invisible cloak in Minecraft.

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NEW! STAR WARS STEM

Entering grades K-5
Campers will be introduced to Jedi engineering to build a droid and pieces of the Star Wars galaxy, use coding to help a droid pick up scrap metal on Tatooine, get a chance to race droid robots, and engage in science experiments to create Star Wars landscapes.

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NEW! LEGOMANIA

Entering grades K-5
Build new Lego robots around different themes each day using LEGO® Robotics Sets such as animal bots, galaxy bots, tank, catapult, wizard bots, and game bots. Campers learn about basic engineering concepts such as gears, pulleys, levers and more.

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MYSTERIES OF MAGIC

Entering grades 2-5
Go “behind the scenes” to learn how some of your favorite magic tricks come to life and master your own bag of tricks with a professional magician. Before you know it, you’ll be entertaining your family and friends! Each young magician gets a set of magic tricks and props to keep.

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HANDS ON ART

Age 4-Entering grade 5
Prepare to engage your imagination and natural creativity! Our inspired artists work with a variety of materials such as paint, clay, sand, pastels and natural materials from the surrounding environment to create and develop fun projects, acquire new skills and express personal style. This is the camp where creativity thrives!

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YOUNG SCIENTISTS

Age 4-Entering grade 5
Fun discoveries and hands-on learning are in store as we mix Science, Technology, Engineering, Art and Math into this creative and exploratory camp. Kids work both individually and as teams to tackle complex challenges employing elements of science, engineering and design. Campers gain a better understanding of how basic scientific properties affect the world around us.

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